Skip to Content CRYX REAPER GUIDE - Paul Brooks

Welcome to the first of what I hope will be a fairly regular series of painting articles by the members of Stirling Wargamers. First things first – this isn’t a painting masterclass – because I’m not a painting master. But I can do the basics reasonably well so this article is really about how I personally might go about approaching a paint-job and is hopefully an illustration of how you don’t necessarily need many advanced techniques to create a good-looking Warmachine force for your games.

One of the reasons that I chose this particular model for this article was that I often tend to be the sort of painter that jumps around the model a lot, painting things in a funny order, which probably wouldn’t make for a very helpful article. The Cryx Reaper actually only has about six or seven main stages to the painting so I thought that there was a fair chance that I would be able to stick to a reasonably logical order. Its also a model that can be painted well without the need for any advanced techniques or fine detail work.

First off, all the individual pieces were scrubbed in hot soapy water then rinsed off in really hot water. This is a stage of the process that is often ignored but is definitely worth it as it removes the remains of the lubricant that helps to free the piece from the casting mould. This really helps the paint to adhere well and lessens the chance of chipping paint later.

I have to admit that I found the building of the Reaper model a bit of a nightmare. I don't know if it was my super-glue or some nuance of the Warmachine alloy, but it just wouldn't hold. In the end, swearing loudly at it seemed to do the trick and I managed to get it to stay put at last.

I had decided to change the pose ever so slightly and it was an easy job to cut and reposition the right leg stepping up onto a small rock glued onto the base. Once the lines of flash metal were filed away I undercoated the whole model with black spray. There's no photo of that stage in this sequence, but well it was black - you get the idea.

For me, with any new model, there next comes a period of complete indecision, where I sit turning the model over in my hands, worrying that I'm about to ruin a perfectly nice new miniature. I'd already gone through this process when I started my Cryx force, to the point where the colour-scheme that I eventually chose was my third start of the model. I eventually went for a green/black/bone/brass combination for the Deathrippers, which I'm really happy with so for the Reaper it was really just a matter of deciding what balance of those colours I wanted across the model.

I planned to use dark green on a few key armour plates, offset by bone as they contrast and compliment really well together (ask any Dark Angels player). Most of the rest of the armour plates would be black, so as to darken the overall effect of the scheme.

I could see that there would be potentially quite a bit of iron on the mechanics but I planned to break that up with plenty of darker brass, copper and rusty tones as they would help it look more arcane, and would also go well with the dark green.